On…A collection of How-Tos and What-Nots…

Writing

Essays, devlogs, and how-tos — the occasional rabbit hole.

DevlogAI-assisted

Soul System 2.0: a conscience and a notebook for your AI coding sessions

Soul System 2.0 is out — one plain page of rules your AI coding agent reads, four commands with teeth, and a book for humans. The shape left standing after a measurement program tried to kill the rest of it.

Essay

On Creativity, Value, and Machines

A position paper. "Can AI be creative?" is malformed — creativity is novelty × value, and AI has made novelty abundant while leaving value scarce. Three "value oracles" make machine creativity sharply domain-dependent.

DevlogAI-assisted

One plugin, three repos

How RealisticSensors split into a UE5 capture plugin, a Python analysis toolkit (Forge), and a browser viewer (rsviewer) — the dates, the reasons, and what the capture and provider contracts between them buy.

EssayAI-assisted

Is my AI memory system obsolete? I sent 104 agents to find out

Six weeks after Soul System 2.0 shipped, I audited it against everything the ecosystem now does for free — built-in AI memory, Obsidian vaults, memory servers. The plumbing is commodity now. The conscience still isn't. And giving the record a graph found two typos in my own files within minutes.

EssayAI-assisted

I built the best opponent I could for my AI philosophy. We tied.

I ran the lean system against the best generic CLAUDE.md a careful session can write — real multi-session builds, scoring locked before anything ran. Every quality measure tied. The interesting part is why, and the two things that didn't.

EssayAI-assisted

I gave an AI a philosophy, then tried to prove it was useless

I ablated my own AI doctrine layer under equal compute — every apparent win re-run against length-matched filler. Most of it was theatre. What survived is memory of the things the model can't guess.

Devlog

DSTF: regression testing for behavior that moves

A backend-agnostic harness for regression-testing time-dependent system behavior — five simulators, six tolerance-based comparison modes, and an interactive report that doubles as the authoring surface for acceptance criteria.

Devlog

Roster Rotation: fair playing time for youth sports, offline and on your phone

A vanilla-JS PWA that generates balanced youth-sports lineups — equal playing time first, with a pure rotation engine, live sideline editing, and an Android wrap from the same source.

EssayAI-assisted

Ideas Are Cheap Now

We spent seventy years asking whether machines can be creative. We were arguing about the wrong word.

DevlogAI-assisted

The same physics on Modelica + Dymola: reaching the full PWR assembly

The third episode of soul-test-netflow — Modelica 4.1 running in Dymola, the mature commercial simulator. The 17×17 PWR fuel assembly that Julia could only extrapolate, completed in 397 seconds end-to-end.

Essay

Three walls, one paradigm: the bottlenecks are ecosystem gaps, not the math

The capstone of soul-test-netflow — same nuclear-reactor pin physics, three different software stacks. Each one hit a wall at a different scale. The claim worth staking is that the walls are ecosystem-shaped, not paradigm-shaped.

DevlogAI-assisted

netflow: hand-rolling a conservation-network solver in Python

The first of three episodes in soul-test-netflow — a domain-agnostic "conservation on a network" solver in pure Python, with nuclear thermal-hydraulics as its first plugin.

DevlogAI-assisted

Rebuilding netflow on ModelingToolkit: 14× less code, then a compile wall

The Julia / MTK episode of soul-test-netflow — same physics as the Python netflow, on a high-level symbolic modeling library. Matched node-by-node to 25 mK with 14× less code, and stopped short of a full reactor-assembly model when the compile step became the bottleneck.

How-to

UE5: Python API

Reusable Python snippets for scripting the Unreal Engine 5 editor — listing assets, creating data assets, and importing files.

How-to

Getting Started: Unreal Engine & HoloLens 2

A step-by-step setup guide for building HoloLens 2 augmented-reality projects in Unreal Engine 4.27+.